Gameplay Ingredients implement timers for your games. A timer is a script that you can control by Starting, Stopping or Resetting.
Timers can perform Actions upon Interruption, Start or Reset.
Timers rely on the Timer Component which is a monobehaviour in charge of tracking time. A Timer counts down a given duration and can be interrupted before it reaches zero. Based on interruption or completion, it can execute Callables.
Timers can be interacted with using a TimerAction. This action can perform state change to a given timer.
Timer Actions can perform the following:
- Set Time