Messager
The Messager is a Game-Wide static class that enables broadcasting messages. Scripts can register as listeners of a particular message and receive them when another object broadcasts them.
Gameplay Ingredients comes built-in with Events, Actions and a Timeline Track that works with the Messager.
Receiving Messages with OnMessageEvent
OnMessageEvent is an Event that can execute callables when a message is sent. Its behaviour will be enabled when the component or its game object is active.
Broadcasting Messages with SendEventAction
You can broadcast messages via the messager using a SendEventAction.
C# API
How to Register/Unregister a listener:
// Register a message
GameplayIngredients.Messager.RegisterMessage("My_Message", MyMessageHandler);
// Unregister a message
GameplayIngredients.Messager.RemoveMessage("My_Message", MyMessageHandler);
void MyMessageHandler()
{
// Do Something.
}
How to Send Events:
GameplayIngredients.Messager.Send("My_Message");