Actions
Here's a list of all Events currently in latest version of Gameplay Ingredients.
| Name | Description |
|---|---|
| ApplicationExitAction | Exits the Application or the Play Mode |
| AttachToObjectAction | Attachs an object (or the instigator) to another object. |
| AudioMixParameterAction | Sets an Audio Mixer Parameter |
| AudioMixParameterCurveAction | Sets an Audio Mixer Curve Parameter |
| AudioMixSnapshotAction | Sets an Audio Mixer Snapshot Transition |
| AudioPlayClipAction | Plays an Audio Clip on a target Audio Source |
| CursorAction | Controls Cursor Visibility and Containment |
| CycleResolutionsAction | Cycles through capable Screen Resolutions |
| CycleWindowModeAction | Cycles through capable Window Modes |
| DestroyObjectAction | Destroys an Object or the instigator |
| DirectorControlRigAction | Performs actions on a DirectorControlRig |
| FactorySpawnAction | Creates a new spawn from a Factory based on its settings |
| FocusUIAction | Changes focus on UGUI elements |
| FullScreenFadeAction | Performs a fade-in or fade-out on the FullScreenFadeManager |
| GameLevelLoadAction | Tells the GameManager to load a Level or the Main Menu |
| GameManagerSendStartupMessageAction | Sends the default GameManager's Scene Startup Messages |
| GameSaveLoadSaveAction | Load or Save a Game Save using the GameSaveManager |
| GameSaveSetValueAction | Sets a value stored by the GameSaveManager |
| LogAction | Logs a text to the console |
| RandomToggleGameObjectAction | Toggles randomly game objects from a list |
| RigidBodyAction | Performs force application or simulation modifications to Rigid Bodies |
| SendMessageAction | Sends a message through the Messager |
| SetAnimatorParameterAction | Sets an Animator Parameter |
| SetTimeScaleAction | Changes the game's Time Scale |
| SpawnPrefabAction | Creates a new instance of a prefab |
| StreamingLevelAction | Streams in or out new scenes through the LevelStreamingManager |
| SwitcherAction | Switches through game objects |
| TakeScreenshotAction | Creates a screenshot image file from current view. |
| TeleportGameObjectAction | F |
| TimelineControlAction | Controls a timeline director component |
| ToggleBehaviourAction | Toggles the enabled state of one or many components. |
| ToggleGameObjectAction | Toggles the enabled state of one or many game objects. |
| UnityEventAction | Calls upon one or many UnityEvents |
| VFXSendEventAction | Sends an event to a Visual Effect component |
| VFXSetPropertyAction | Sets or resets property overrides to a Visual Effect component |