Actions

Here's a list of all Events currently in latest version of Gameplay Ingredients.

Name Description
ApplicationExitAction Exits the Application or the Play Mode
AttachToObjectAction Attachs an object (or the instigator) to another object.
AudioMixParameterAction Sets an Audio Mixer Parameter
AudioMixParameterCurveAction Sets an Audio Mixer Curve Parameter
AudioMixSnapshotAction Sets an Audio Mixer Snapshot Transition
AudioPlayClipAction Plays an Audio Clip on a target Audio Source
CursorAction Controls Cursor Visibility and Containment
CycleResolutionsAction Cycles through capable Screen Resolutions
CycleWindowModeAction Cycles through capable Window Modes
DestroyObjectAction Destroys an Object or the instigator
DirectorControlRigAction Performs actions on a DirectorControlRig
FactorySpawnAction Creates a new spawn from a Factory based on its settings
FocusUIAction Changes focus on UGUI elements
FullScreenFadeAction Performs a fade-in or fade-out on the FullScreenFadeManager
GameLevelLoadAction Tells the GameManager to load a Level or the Main Menu
GameManagerSendStartupMessageAction Sends the default GameManager's Scene Startup Messages
GameSaveLoadSaveAction Load or Save a Game Save using the GameSaveManager
GameSaveSetValueAction Sets a value stored by the GameSaveManager
LogAction Logs a text to the console
RandomToggleGameObjectAction Toggles randomly game objects from a list
RigidBodyAction Performs force application or simulation modifications to Rigid Bodies
SendMessageAction Sends a message through the Messager
SetAnimatorParameterAction Sets an Animator Parameter
SetTimeScaleAction Changes the game's Time Scale
SpawnPrefabAction Creates a new instance of a prefab
StreamingLevelAction Streams in or out new scenes through the LevelStreamingManager
SwitcherAction Switches through game objects
TakeScreenshotAction Creates a screenshot image file from current view.
TeleportGameObjectAction F
TimelineControlAction Controls a timeline director component
ToggleBehaviourAction Toggles the enabled state of one or many components.
ToggleGameObjectAction Toggles the enabled state of one or many game objects.
UnityEventAction Calls upon one or many UnityEvents
VFXSendEventAction Sends an event to a Visual Effect component
VFXSetPropertyAction Sets or resets property overrides to a Visual Effect component