Actions
Here's a list of all Events currently in latest version of Gameplay Ingredients.
Name | Description |
---|---|
ApplicationExitAction | Exits the Application or the Play Mode |
AttachToObjectAction | Attachs an object (or the instigator) to another object. |
AudioMixParameterAction | Sets an Audio Mixer Parameter |
AudioMixParameterCurveAction | Sets an Audio Mixer Curve Parameter |
AudioMixSnapshotAction | Sets an Audio Mixer Snapshot Transition |
AudioPlayClipAction | Plays an Audio Clip on a target Audio Source |
CursorAction | Controls Cursor Visibility and Containment |
CycleResolutionsAction | Cycles through capable Screen Resolutions |
CycleWindowModeAction | Cycles through capable Window Modes |
DestroyObjectAction | Destroys an Object or the instigator |
DirectorControlRigAction | Performs actions on a DirectorControlRig |
FactorySpawnAction | Creates a new spawn from a Factory based on its settings |
FocusUIAction | Changes focus on UGUI elements |
FullScreenFadeAction | Performs a fade-in or fade-out on the FullScreenFadeManager |
GameLevelLoadAction | Tells the GameManager to load a Level or the Main Menu |
GameManagerSendStartupMessageAction | Sends the default GameManager's Scene Startup Messages |
GameSaveLoadSaveAction | Load or Save a Game Save using the GameSaveManager |
GameSaveSetValueAction | Sets a value stored by the GameSaveManager |
LogAction | Logs a text to the console |
RandomToggleGameObjectAction | Toggles randomly game objects from a list |
RigidBodyAction | Performs force application or simulation modifications to Rigid Bodies |
SendMessageAction | Sends a message through the Messager |
SetAnimatorParameterAction | Sets an Animator Parameter |
SetTimeScaleAction | Changes the game's Time Scale |
SpawnPrefabAction | Creates a new instance of a prefab |
StreamingLevelAction | Streams in or out new scenes through the LevelStreamingManager |
SwitcherAction | Switches through game objects |
TakeScreenshotAction | Creates a screenshot image file from current view. |
TeleportGameObjectAction | F |
TimelineControlAction | Controls a timeline director component |
ToggleBehaviourAction | Toggles the enabled state of one or many components. |
ToggleGameObjectAction | Toggles the enabled state of one or many game objects. |
UnityEventAction | Calls upon one or many UnityEvents |
VFXSendEventAction | Sends an event to a Visual Effect component |
VFXSetPropertyAction | Sets or resets property overrides to a Visual Effect component |