Logic
Here's a list of all Logic currently in latest version of Gameplay Ingredients.
Name | Description |
---|---|
DelayedLogic | Perform the Calls after a delay. Can perform other calls if delay is interrupted |
EditorOnlyLogic | Performs the Calls based on conditions of being a Standalone Player, Editor and/or Play From Here |
FlipFlopLogic | Two Way Latch Logic, calls one list of Callable or the Other every time it is called. |
Logic | Basic Logic forwarding, Calls a list of Callable scripts. |
NextFrameLogic | Waits until the next frame to perform the Calls |
NTimesLogic | Perform the calls depending on a maximum counter value. Every time it is called, it increments the counter value. |
PlatformLogic | Perform the calls based on current game platform. (PC,Mac,Console,Mobile, etc.) |
RandomLogic | Perform one call at random from a list of Callable |
SaveDataLogic | Perform the calls based on testing a value from the Game Save Manager. |
SaveDataSwitchOnIntLogic | Calls the Nth item of a Callable List from an integer value stored by the Game Save Manager |
SetInstigatorFromFactoryLogic | Changes the Instigator and forward the calls. The instigator is picked from a Factory based on an index. |
SetInstigatorLogic | Changes the Instigator and forward the calls |
StateLogic | Forwards the calls based on a State Machine Current State |